I want to add pack all scenes under a specific folder to a bundle, my setup looks like this:
The reason why I use a folder rather than the scene directly is, if a new “chunk” scene is created, I don’t need to manually add that one etoo. Thje chunk just gets packed into the same bundle without further adjustments.
However, I want the group to include *.unity files only, because the current setup causes a build warning, because it also includes the editor only lighting assets:
Type LightingDataAsset is in editor assembly UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id assets/scenes/game_world_01/game_world_01/LightingData.asset will be stripped.
Where can I specify that Addressables should pull in only the scene files in that folder and its sub-folders?