I’m just working on a way to get some back and forth conversation between two characters. The idea that once you press a button, currently E, dialogue boxes pop up. Next, I would like to not allow the player freedom to move during this conversation.
I’m currently using something like this:
CharacterController cc = player.GetComponent();
cc.enabled = false;
Unity is throwing out lots of warnings my way during this period, so I was curious if it’s actually the “correct” way of implementing this, or if there might be something better.