So, I started to try working with character animations, and I’ve hit a snag.
I got the Unity Raw Mocap Data from the Asset Store, along with some free zombie models also from there. One tutorial later, I understood the basics of the raw animations, and was able to extract some clips I wanted from them(which worked perfectly in the model that comes with that mocap package).
When I simply tried to drag the clips I made to the Zombie controller’s blend tree, like the tutorial did, it did nothing to change the zombie model’s animation. I assumed I had to change the Avatar source in the Rig tab in the animation’s Import Settings. Trying to change it to the ZombieRigAvatar resulted in an error ( “Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform ‘hips’ for human bone “Hips” not found” ), but if I go to my character’s rig and try to edit it, the Mapping tab says it’s all in its proper position(including the ‘hips’ part).
So my question is, what must I do to properly retarget the mocap animations in order to make them work in this other character? And if that character isn’t properly configured, what could be wrong with it, since one tab says it’s faulty but another says it’s all where it should be?