Currently, I’m using UnityPurchasing.Initialize and IStoreListener to retrieve products metadata and subscription info. It’s done at launch only once. How can I update product info afterwards? I am working on an app using auto renewable subscription. I need to refresh subscription info periodically to ensure subscription status.
I’m new to subscription. Any suggestion is appreciated.
You typically just check at the beginning of the game. Is your plan to revoke products during gameplay if the subscription expires at the minute it expires? That does not sound like a good game play experience, if so.
You’re right. It’s not a game. I’m making an app that serves as a display or monitor. It may run continuously for several days or weeks without any operation. I think it is reasonable to check subscription status in that long running period.