How to retrieve the price set in the google play developer console for a product using Unity iAP?

I’m currently following this tutorial http://unity3d.com/pt/learn/tutorials/topics/analytics/integrating-unity-iap-your-game-beta?playlist=17123

And I want to know how can I get the price of a product I created in my google play developer console, so I can display it to the player. In the example, the consumable item is .99 cents, and as far as I know it was “hard set”, so what if the player is from a country with a different currency? It will still show .99 cents even though it will be a different value, most likely. If I could get the price I set in the developer console, then I could display it properly to the player.
This is a new feature so I hope someone has the answer.
Thanks in advance!

It seems you can retrieve the info with getSkuDetails().

http://stackoverflow.com/questions/5533676/android-in-app-billing-item-price

It will only show in countries where you have set the locale. Otherwise the App will not be offered in those countries.

Once you have set the locale I think the conversion is automatic… I could be wrong here. I do believe you are free to set your own prices in the Dev console for each locale.

http://stackoverflow.com/questions/17039119/how-to-get-separate-price-and-currency-information-for-an-in-app-purchase

Not sure how up to date that link is.

The info occured shortly after the TypeANumber Challenge in the Google docs so you can probably find it there.