How to rotate a 2D object on touch

Hi,

First of all, I’ll let you know that I’m new to Unity and to coding overall (I do know some very basic javascript coding).
My question: How can I rotate a 2D object (prefab) 120 degrees on a certain axis (in my case the z-axis, so it rotates like you’re looking at a steering wheel) every time I touch on the screen. Right now I have it like this:

function TouchOnScreen ()
{
	if (Input.touchCount > 0)
	{
		var touch = Input.touches[0];
		if (touch.position.x < Screen.width/2)
		{
			transform.rotation = Quaternion.Euler(0,0,120);
			Debug.Log("RotateRight");
		}
		else if (touch.position.x > Screen.width/2)
		{
			transform.rotation = Quaternion.Euler(0,0,-120);
			Debug.Log("RotateLeft");
		}
	}
}

This code rotates the object whenever I press on a certain side of the screen, but not how I want it to. I want it to rotate so you see the object rotating from A to B, but not (like it is now) in one frame from A to B. Also, this code lets me only rotate one time to each direction.

How can I make it that whenever I press on a certain side of the screen, that it adds or subtracts to/from the previous rotated angle, so I can keep on rotating.

NOTE: Please use javascript, and if you know a simpler code, let me know!

Help is highly appreciated, thanks in advance!

gameObject.transform.Rotate(Vector3.up * rotateSpeed * time.deltaTIme)