Hi,
First of all, I’ll let you know that I’m new to Unity and to coding overall (I do know some very basic javascript coding).
My question: How can I rotate a 2D object (prefab) 120 degrees on a certain axis (in my case the z-axis, so it rotates like you’re looking at a steering wheel) every time I touch on the screen. Right now I have it like this:
function TouchOnScreen () { if (Input.touchCount > 0) { var touch = Input.touches[0]; if (touch.position.x < Screen.width/2) { transform.rotation = Quaternion.Euler(0,0,120); Debug.Log("RotateRight"); } else if (touch.position.x > Screen.width/2) { transform.rotation = Quaternion.Euler(0,0,-120); Debug.Log("RotateLeft"); } } }
This code rotates the object whenever I press on a certain side of the screen, but not how I want it to. I want it to rotate so you see the object rotating from A to B, but not (like it is now) in one frame from A to B. Also, this code lets me only rotate one time to each direction.
How can I make it that whenever I press on a certain side of the screen, that it adds or subtracts to/from the previous rotated angle, so I can keep on rotating.
NOTE: Please use javascript, and if you know a simpler code, let me know!
Help is highly appreciated, thanks in advance!