How to rotate a gameobject but keep the gizmos by default rotation

how do i rotate a gameobject such as capsule to lay down the ground but keep the gizmos by it’s default rotation ???
thanks for help !!!

can you explain what your trying to accomplish? If your looking to access a non-rotated coordinate plane you can always reference the world coordinates or parent to an empty gameObject and only do local rotations on the child transform.