Hi,
Apologies if this is not the correct place to ask for some advice on this question, hopefully I could ask for your help with this:
How to rotate a object with rigidbody and hinge?
I have a gameobject with rigidbody and hinge(y axis pivot), on that a child also with rigidbody and hinge (other axis such as x), no forces are being applied to either e.g. via script.
I have tried with this type of syntax:
transform.RotateAround(…)
transform.localEulerAngles = Vector3(…)
rigidbody.rotation = Quaternion.LookRotation(…)
Making animations on the transform…
But these do not yet seem to have any effect.
I read about rigidbody.MoveRotation, which should be used to rotate rigidbodies but soar can understand how to code this, I tried:
var deltaRotation : Quaternion = Quaternion.Euler (new Vector3 (0, 20, 0));
rigidbody.MoveRotation (transform.rotation * deltaRotation);
Can I ask if this code looks to be correct to rotate this type of object on the y axis?