Hi. I am using `transform.Rotate` to make an object spin, but I want it to keep it's collider. Anyone have any idea how to do this? All help is appretiated.
Make the collider in separate object.
Simple.
Just go to Assets---Create Empty.
Then Select the empty asset and go to Component--Box Collider(or the collider you need)
Add the collider to your object, and there you have it.
Good Luck Joe.