Hello. I’m trying to create an application with holographic pyramid and I need to manipulate a camera viewport.
Right now, I have a scene with four cameras positioned around some cubes in order to get the view for each side of the environment. I already set the viewport rect for each camera.
Scene View:

Game view:

What I need now is to rotate the viewport for each of the cameras. The result must be something like this: https://www.youtube.com/watch?v=dnhMAQpeZ3s
Each of the viewport must be rotated in a way so the bottom of each camera’s view should be facing towards the center.
I’ve heard I just use Matrix4x4 and Camera Projection for this, but I couldn’t manage to make it work properly. I will appreciate any help provided.