How to rotate Cinemachine Camera Rigs

Hello,

I am trying to create a second camera while climbing the walls and I want to rotate the rigs for the camera angle to be like wall bottom.

What I am getting :

Want I want :
Screenshot 2024-09-23 at 8.30.24 PM

You got the “what I want” and “what I got” parts… keep going!!

Remember, you won’t receive a Cinemachine “how to …” tutorial in this little tiny box. You need to go somewhere else (perhaps Youtube?) for tutorials.

Here’s the full list you will need:

This is the bare minimum of information to report:

  • what you want
  • what you tried
  • what you expected to happen
  • what actually happened, log output, variable values, and especially any errors you see
  • links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)

The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

Two steps to tutorials and / or example code:

  1. do them perfectly, to the letter (zero typos, including punctuation and capitalization)
  2. stop and understand each step to understand what is going on.

If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.

1 Like

Take a look at Cinemachine’s FreeLook on Spherical Surface sample scene.

Also, what version of Cinemachine are you using? CM3 comes with some nice controller code in the samples that’s well-suited to this sort of application.