How to rotate object until 'if statement' become true

HI! I have an object ‘A’ and when I rotate it up, a float variable ‘B’ increase, when I rotate down the ‘B’ decrease. I have an other float variable ‘C’. My goal is:

if ( C > B)
{ 
    Rotate 'A' up 
}
if (C < B)
{
    Rotate 'A' down
}

The problem is with simple transform.Rotate, it generate a constant shaking, because the rotation overshoot the target, so it start to rotate in the opposite direction, and it overshoot again and so on.

I tried it with RotateTowards method, but it returns the same shaking.

I would like to stop the rotation when B == C and start to rotate when C is increase or decrease. How may I do that?

Thanks in advance!

Hello.

The first probelm i see is that B is a float, so is almost impossible to make B = C, because 4,99999999 is not 5.

the second thing is you should do elise if (not 2 if)

if(...)
else if (....)

Then, i dont understand “rotation overshoot the target” is Rotation og object A related with B or C? because you dont explain that.

a function like you do should work it they are not related.

void RotateObject()
 {
 if ( C > B)
 { 
     transform.Rotate(0.2f, 0, 0)
 }
 else if (C < B)
 {
     transform.Rotate(-0.2f, 0, 0)
 }
}

Bye!

Hello @tormentoarmagedoom!
Thanks for your reply!

A is related with B! B change its value with the rotation of A.
C is a constant value.

Overshoot the target, I mean, for example:
C = 1.3f
B = 0.5f
so A start to rotate up and B is increasing. But the rotation does not stop in time, and B is finish a little bit bigger than C, for example B= 1.35f, and then A start to rotate down, 'cause now C