Ok so I have a player, a ball that rolls around, and I want this object call it x to rotate around this object with the camera. So x rotate around the Y axis ONLY of the player. I want x’s position to always be “some distance” units to the right of the player from the camera’s perspective. NEVER above, below, or to the left of the player at least when looking through the camera. Also x should not rotate itself just float next to the ball-like player.
Things I have tried and why they don’t work:
Parent to object:
The x rolls with the object. Meaning that when the player rolls left or right x rolls over top of the player or underneath. When the player rolls forward x rolls end over end.
Parent to camera:
When the camera looks up and down x moves and in this case it should not move only when the camera moves left and right.
Create Empty and set it to the center of the player and parent x to it a set distance away:
This almost works but I still can’t get x to rotate around the empty properly.
The following picture is to help you understand what I mean. The view is from above the objects looking down.
NOTE:
The 3rd camera is missing from the picture but just imagine there is an up arrow where the 3 is in the bottom diagram.
I have tried to make this a short and clear explanation. It really should not be that hard but I m currently at a mental block and looking for suggestions. Thanks in advance.