Hello guys, I have an issue with a project. This project consist in a game to control a 3D hand model that press different keys from a piano keyboard. I got a model of a hand and I want move each joint of my model individually. The problem is that transform method ignore my collider, I was reading different post and forums and all people said that a rigidbody is needed, however if i need move each joint individually , someone know how can I do this? Using transform.rotate I can move perfectly my Hand but with the inconvenience that i can’t detect the collision from fingers to the piano Keyboard. If someone could give me some information where I can read about this rotation and translations with a different method or any clue or if someone know how do this. I will appreciate your help
Regards