How to rotate parent only without affecting children?

I have child objects which I want to the freeze their rotation, but be affected by the parents movement.

How do I go about this?

I think the easiest way is not to use hierarchy at all. Just use a script in each of the follower that keeps their distances at fixed offset from a transform (player in this case).

In the same function, you rotate the parent you should have the reference to his child’s and rotate them the same amount as the father but in negative but why you need to do that?

Perhaps this will help?

“Freeze Rotation Axes”