How to rotate reflection probe?

Hi all,

I’m facing a very annoying problem with reflection probe.
I added my own 360 image as cubemap, but it’s rotated 180 degrees.
I tried to rotate, but nothing seems to work. I even mirrored the cubemap but the reflections stay the same. How do I fix it?

In the print we can see the reflection probe showing the reflection of what should be reflected to the other side

The closest thing to sloving your problem that I can suggest is creating a skybox material and then applying the cubemap as its texture. The skybox material enables rotation. Then under lighting>environment, set that new material as your skybox material. Then your reflection probes will take on the new skybox.

Consider opening the map, .hdr or whatnot, in Photoshop and using Filter>Other>Offset to slide it horizontally. Def something we should be able to do in Unity but this worked for me. Obviously you can adjust any other image properties, if something like temp is off, as well.