hi y’all
I am lost here, trying to do something that i thing is too complicated for my level
I have a lowpoly sphere object (like planet earth)
I have a camera
i created an empty gameobject in the middle of the sphere to act as a pivot, and ask the camera to always lookat the pivot
I want the camera to rotate arond and focus facing the point i just clicked on the sphere (instead of draging the sphere to rotate)
so far i think i have to do the following :
for the cameramanager
- awake : camera lookat pivot
- update : camera lookat pivot (so it always facing the center of the sphere?)
on mouse click - get a hit from the raycast where i click
- get the vector3 going upward perpendicular from the surface of the sphere (??? how do i do that? and my planet object is not smooth it is like a lowpoly earth, so the perpendicular vector3 will not be the one i want…)
- calculate the angle between my current vector3 from camera position to pivot and the new vector3… and do a rotation of that angle…
or should i move the camera to the point that is flying above the clicked point… how to get that point ?
i think i am completly missing something… sounds to complicated for nothing.
thank you !