Hey all!
I have a project where I rendered high quality 360 images on Blender, and now i’m working on a VR version of it. I want to use my own 360 render as reflection cubemap which works just fine, except by it’s being flipped!
I tried a lot of things but I can’t rotate or flip it! Do I really need to render another image facing oposite side in order to get it to work?
Thanks!
Same issue here - curious if you ever found a solution
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No man, I gave up the project in Unity and did in Unreal.
after 10 years of Unity, I’m tempted to do the same thing