I am rotating an object (throwing axe) with rb.MoveRotatation, like in the API documentation:
void FixedUpdate()
{
// eulerAngleVelocity = new Vector3(400, 0, 0);
Quaternion deltaRotation = Quaternion.Euler(eulerAngleVelocity * Time.fixedDeltaTime);
rb.MoveRotation(rb.rotation * deltaRotation);
}
This lets the object rotate around the red axis nicely. However, the axe spins in the wrong direction. I need a rotation around the red axis but in the other direction.
I played around with -1 * eulerAngleVelocity, but the outcome is always the same. How do i achieve that?
Thx in advance!