Scud
1
I have a plane, defined by three points. For example:
- O = Vector3.zero
- A = Vector3(3,15,5)
- B = Vector3(2,4,10)
I need to find fourth point var D : Vector3, knowing that point lies in the same plane, distance from A is 10 units and angle between my new point D and A from B (angle DBA) is 40 Euler degrees (in the direction of O).
Not really a Unity question, but here is an outline of one method:
- From the triangle ABD, you have two sides and an angle, so you can get angle BAD.
- Use A as an origin, create a vector AB normalized * 10
- To get an axis, use A as an origin, and create an axis by AB cross AO
- Use Angle Axis rotation with the calculated axis and calculated angle
- Add back A to get point