How to rotate Wheel Collider?

My wheel collider set the collidion wrong on the Blender model, as you can see on the image. How to fix it? Thank You.

1631925--100531--$col.png

the easiest way to fix this is by making the wheel model a child of an empty gameobject, rotating it properly and then having the WheelCollider on the empty gameobject itself

other solution (which is better for the future) is before exporting any models out of blender, change its rotation like this…

Object mode
Rotate on the X axis -90
Rotate on the Y axis 180
CTRL + A > Apply rotation
export FBX with Forward: Y and Up: Z
this will fix any weird rotations when importing the model in Unity as .FBX

1 Like

hey bro i followed the steps that you are showing but i still have the same problem
any other solutions

7327174--889756--upload_2021-7-14_17-23-23.png

7327174--889756--upload_2021-7-14_17-23-23.png