I downloaded a zip file with what I believe, is all I need to run the game. How do I get the game to run in Unity after unzipping the file?
Using the correct version of Unity I create a new project, with my title, though what do I put into the location? I do not see import in assets or .sln file ending, please advise?
Your question isn’t very clear about what that zip file is. If what you downloaded is a project folder, you just extract the archive and add it to the Unity Hub. You would then open the project like any other Unity project.
If what you downloaded is a Unity game build, the Unity Editor can’t reverse the build process to open it as a project. You would need the original project folder the build was created from.
If what you have downloaded is something else, you’ll have to explain exactly what it is and what you’re trying to do with it to get any help.
The zip file is listed as a project file. It contains .vs, Assets, Library, Logs, MonoBleedingEdge, obj, Packages, ProjectSettings, .collabignore, Assembly-CSharp.csproj, Associate Programmer Platformer.sln, Legends Platformer Proto.sln and MusicCredits.txt files, from the main file folder.
You would just unzip that file and open that directory that contains all those folders. It’s the directory itself, not a project file, that is considered the “project” here.