how to run the script method in override void OnInspectorGUI?

Original Question

public  SerializedProperty DrawQuad;
public override void OnInspectorGUI()
{
    if(GUILayout.Button("Refresh"))
    {
        DrawQuad();//this block is wrong,so how to write?
    }
}

Updated question

[CustomEditor(typeof(CustomQuad)), CanEditMultipleObjects]
public class Ins_Editor : Editor
{
    public override void OnInspectorGUI()
    {
        if(GUILayout.Button("Refresh"))
        {
            DrawQuad();//just want call the function in CustomQuad Class, how can i do that?
        }
    }

DrawQuad is the method

You declared “DrawQuad” as SerializedProperty. So it’s not a method. So it can not “be called”. What are you trying to do here? You haven’t given enough information to give any reasonable answer. A SerializedProperty represents a data field in a serialized object. Did you even initialize it somewhere?

edit

Ok since we now have a little bit more information you probably want something like this:

public override void OnInspectorGUI()
{
    if(GUILayout.Button("Refresh"))
    {
        ((CustomQuad)target).DrawQuad();
    }
}

[CustomEditor(typeof(CustomQuad)), CanEditMultipleObjects]

public class Ins_Editor : Editor
{
public override void OnInspectorGUI() {
if(GUILayout.Button(“Refresh”)) {
DrawQuad();//just want call the function in CustomQuad Class, how can i do that?
}

}
}