Hey All,
so I’m just starting to develop a game in a team of 6 (3 artists, 2 programmers, and 1 level designer), and we all want to be able to work together on the first level together, and I was wondering what techniques and tricks people use to make it practical to be able to work independently at the same time.
We’ve got the project set up with the first level as a single scene in Asset Server. Code/scripts I’m not at all worried about (cause it merges so well), but all the other data seems to have no merge support whatsoever, so it seems like it will be trouble.
We’re putting the gameplay data under a single GameObject which is an instance of a prefab, and the script of the GameObject is keeping it synced to the prefab, and it seems like that will work OK. So what do multi-person teams out there do when it comes to all the different things that go together to make a scene? Break your world into sections and use prefabs for each part, and just assign ownership? One guy just owns lights? What do people do about texturing if you want to have one guy model and another texture? Do you just make it so one guy owns the Scene entirely, and is responsible for putting other people’s product in? Do you just simply never all work on the same level/scene at once?
I basically want to know what ends up being practical for you experts out there
thanks!