So i have a text that counts when you click, you gather a resource, lets call it logs. you click click click, and you get so many logs. the text shows logs: and whatever number of logs you currently have.
Then you change scenes and it doesn’t keep that count stored in the text when it changes. I tried making the text file a prefab, and then sticking it on both scenes but that just keeps it at the 0 starting value when you change scenes.
i originally didn’t think this would be as tricky as it has been, what would be the best way to attempt to keep a score, or counter text to hold the value as you change scenes?
Also, kind of in the same vein of this question, what would be the best way to make a UI text element only appear once it has been called on? like once you cut and gather a log in this example then the text shows up and says logs: 1 instead of just having the UI text sitting there saying Logs: 0 ? would like it to appear as the user gets the material, and then disappear once that material reaches 0.
looks like the dontdestroy on void awake is working great to save the value when i leave the scene and come back, would i need to make that actual UI text then a prefab, and place that prefab text where i want it to record my scores on each scene?