How to save data to load outside of unity

I need to save some player data in a unity game for a research i’m doing, the data will be a combination of the time, location, and orientation. I need to be able to access this data afterwards to visualize it and study it so it needs to be easily accessible outside of unity.
Any help on how i can do that?

i dont know code but i have a good namespace.

using System.IO;
using UnityEngine;

public class Example {

i dont know how to use System.IO` function. sorry