greeting programmers~ I have a question for you~
after imported a FBX into Unity, I changed the mesh’s UV by using mesh.uv, then I notice that the UV is not saved in the FBX, I reopened the FBX in the 3DMAX, the UV is still as same as before it have been changed.
And another thing is if I change any importer settings in Unity, the mesh’s UV will reset itself.
Just want to ask is there a way to save the modified UV back into the source FBX?
Thank you very much~