Heads up, I’m new to programming and Unity
I’m making a car game and distributing it to several remote testers using TestFlight. I have an in-game gui so the testers can change the characteristics of the car. I would like for the testers to be able to tweak the car and then somehow send back to me a preset of the car settings they like. Then I can assess the presets and amend our cars based on what the testers liked.
I’ve been scouring the net for hours trying to figure out how best to do this. The best possible solution I can see that isn’t to involved is writing the settings to a string and emailing it to me using OpenURL. Then I can save it into a text file and use read it back into Unity using StreamReader or File.ReadAllText and Regex.Split.
Will this work? Can you think of a better solution?