How to save textures to iOS devices, ask for help.

Now I need to implement saving images to my iOS device. I have seen many online examples using “ScreenCapture.CaptureScreenshot(filepach);” for screenshot capture, but what I need is to save the texture image prepared in Unity. Please ask me What do you need to do.

Hi @Vortexboy
there is a simple way to save textures to your device.

  IEnumerator SaveTexture(Texture2D texture)
    {
        string fileName = "Photo";
        string screenshotFilename;
        string path;

        string date = System.DateTime.Now.ToString("ddMMyyHHmmss");

        screenshotFilename = fileName + "_" + date + ".png";

        if (Application.platform == RuntimePlatform.Android)
        {
            string androidPath = "/../../../../DCIM/YourAppName/" + screenshotFilename;
            
            path = Application.persistentDataPath + androidPath;
            string pathonly = Path.GetDirectoryName(path);

            if (!Directory.Exists(pathonly))
            {
                Directory.CreateDirectory(pathonly);
            }
        
        }
        else if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            string iosPath = Application.persistentDataPath + "/" + screenshotFilename;
            path = iosPath;
        }
        else
        {
            string otherPath = screenshotFilename;
            path = otherPath;
        }
        byte[] bytes = texture.EncodeToJPG();
        File.WriteAllBytes(path, bytes);
        yield return new WaitForEndOfFrame();

    }