how do I change a entities scale in a non uniform way?
I want to scale up and down on the transform scale y and leave the x and z the same.
been struggling to find answers.
the best answers i could find was this in the documentation,could anyone give me a simple example? [
Transform concepts | Entities | 1.0.16](Transform concepts | Entities | 1.0.16)
is it telling me to get a entities WorldToLocal Component and set it to its WorldTransform Component .Matrix() Value Multiplied by a PostTransformScale Component?(I tried that and got code errors.)