How to do this without having to duplicate the animations and then apply a scale property?
I tried these codes but nothing happens.
I discovered, that when I scale the bones, the meshes follow too
void head_off(){
helmet.transform.localScale += new Vector3(0,.0, 0);
}
void torso_off(){
torso.transform.localScale += new Vector3(0,.0, 0);
void legs_off(){
legs.transform.localScale += new Vector3(0,.0, 0);
}
void helmet_on(){
helmet.transform.localScale += new Vector3(1.0f, 1.0f, 1.0f);
}
void torso_on(){
exo_torso..transform.localScale += new Vector3(1.0f, 1.0f, 1.0f);
}
void lower_body_on(){
exo_legs..transform.localScale += new Vector3(1.0f, 1.0f, 1.0f);
}