How to screen shake/parallax with orthographic cinemachine camera?

Hi all,
So I have been trying to figure out how I’m going to handle my background here. I plan on going for a parallax effect, but the code snippet I found didn’t seem to affect the object I placed it on. I think that, for the “far background”, I essentially want a stationary skybox - but when I tested with my current camera, the shake (which works with rotations, using Cinemachine’s m_AmplitudeGain) exited the borders of my attempted solution, per the video below.

In my research I’ve found people saying to just use the perspective camera for parallax. I think it is doable, but I think I would still have trouble with the background - and I’m pretty sure there are parallax effects that work with the orthographic camera, but I gotta keep doing research for that.

Does anyone have any insight for me?
Video of current background/camera shake situation (no parallax, this is a small test scene with nothing to parallax)

Also, the distortion shader is doing something weird here; you can see where it is distorting, but also the mat itself is interfering with viewing the geometry. But I think that is a question for postprocessing/shaders. However, when I tried using a sprite as the background (which didn’t look great), the sprite would get a huge chunk taken out of it as the particle expanded. So that might affect my possible approach to the camera handling.

Solve one problem at a time.

Identify if you want to do parallax yourself (required when using an ortho camera) or if you can use a perspective camera to do it. Only once you make an informed decision here (get informed by trying it both ways, reading docs, reasoning about the two options.

AFTER you choose that, then look into camera shaking. There’s plenty of tutorials out there in the general sense and if you are unsure how to integrate with Cinemachine, look for tutorials that might have that, or else ask over here:

There’s even a dedicated forum: Unity Engine - Unity Discussions

I was thinking about parallax this morning, and I think I’m going to look into using multiple cameras looking at different layers and just have a parallax layer with some depth. I believe that should be fairly simple to figure out, though I do have concerns about vertical view shifting that I think will probably introduce some issues. Cross that bridge when I get there though.

But, yes, I was very tired last night when I made this post and for some reason I glazed over when reading the word cinemachine. Thanks for the redirect!