Hi all,
So I have been trying to figure out how I’m going to handle my background here. I plan on going for a parallax effect, but the code snippet I found didn’t seem to affect the object I placed it on. I think that, for the “far background”, I essentially want a stationary skybox - but when I tested with my current camera, the shake (which works with rotations, using Cinemachine’s m_AmplitudeGain) exited the borders of my attempted solution, per the video below.
In my research I’ve found people saying to just use the perspective camera for parallax. I think it is doable, but I think I would still have trouble with the background - and I’m pretty sure there are parallax effects that work with the orthographic camera, but I gotta keep doing research for that.
Does anyone have any insight for me?
Video of current background/camera shake situation (no parallax, this is a small test scene with nothing to parallax)
Also, the distortion shader is doing something weird here; you can see where it is distorting, but also the mat itself is interfering with viewing the geometry. But I think that is a question for postprocessing/shaders. However, when I tried using a sprite as the background (which didn’t look great), the sprite would get a huge chunk taken out of it as the particle expanded. So that might affect my possible approach to the camera handling.