Hey guys,
My scene contains GameObjects that all can be controlled.
In this scene only one can be controlled per player.
I have summed some questions (per topic) below that helps with brainstorming:
- Way of the defining induvidual controls per controlable object
- What would be the best way to define indiviual controls for each of the GameObjects? Perhaps something like a PlayerController?
- Way of handling the Player possession for each controlable object
- How can I indicate which player controls which GameObject?
- Should I handle this in a Manager?
- Should each PlayerController contain a variable of the player that controls it?
- Would it be a good idea to add a child GameObject (this representing the player) to a controlable GameObject, so it can detect which player controls it?
- Switching between players
- What would be good for handeling switching between players?
- Best practices for muliplayer scaling
- What technical design scales the best to muliplayer? (think about the PlayerController and the Manager)
I would love to hear your opinions on this topic!
Yours sincerely,
me