How to see both sides of transparrent mesh?

Hello everyone I am not so experienced with graphics in Unity, can anyone please help.
How can I make mesh visible from both sides? The mesh is just a plane. Thanks
Here some screenshots:
If look from upper side

If look under the iron net.


Here is a shader I use just one of the standart.

Transparent/Cutout/Diffuse Shader

Shader “Transparent/Cutout/DiffuseCullOff” {
Properties {
_Color (“Main Color”, Color) = (1,1,1,1)
_MainTex (“Base (RGB) Trans (A)”, 2D) = “white” {}
_Cutoff (“Alpha cutoff”, Range(0,1)) = 0.5

 SubShader {
     Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
     LOD 200
     Cull Off
 #pragma surface surf Lambert alphatest:_Cutoff
 sampler2D _MainTex;
 fixed4 _Color;
 struct Input {
     float2 uv_MainTex;
 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
     o.Albedo = c.rgb;
     o.Alpha = c.a;
 Fallback "Transparent/Cutout/VertexLit"

The “Cull” function in a shader can be used to stop backwards facing faces from being rendered as it usually good for optimisation, but changing it to Cull Off it will render both sides :slight_smile:

Just save this as a shader and apply this one to the material