How to see Crystal Keys controllers (or any others) in Unity app

I’m seeing the CK controllers in 3D in the MR “Cliff house” (or whatever you call it), but when it switches to my MR-enabled Unity app, the controllers disappear! What gives? Is there a trick to getting them to show? Do I need to render them myself? I did a short google search and didn’t see an answer.

I get it that i need to render the controllers themselves, and need a prefab, but I can’t find the prefab (it’s missing online where I would think it would be), can’t find it in the hololens mixed reality toolkit, and even if I could find it, is there a way to keep the controller visible while the cliff house is switching to my app? All of these things, mysteries!

You’ll need to render them yourself. I’m not sure where the prefab will be.
There’s no way that I know of to keep them visible at all times (ie: during the handover between the house and the application start)

As for position you can use the TrackedPoseDriver to easily track their location in space!