How to see object through collision?

Hi,how can i make that camera sees object through collision? Like in portal 2 game,where you can see portals through collision/walls. I want to see that object through collision a bit foggy not 100% clean,is it possible,please help? Thanks.

P.S. If any collision stands in camera way,then i can see it.

you mean you want to be able to see an outline of an object even if there is something in the way? that kind of thing?

Im not quite sure what you are trying to do but maybe rendertexture is the right thing, though its pro-only.

Yes,exactly,but how?

Shaders and render queue
if you change the queue of an object to a higher number, it will be drawn after (ontop of) anyting else (assuming its not culled)

I dont understand your idea.