Hi,how can i make that camera sees object through collision? Like in portal 2 game,where you can see portals through collision/walls. I want to see that object through collision a bit foggy not 100% clean,is it possible,please help? Thanks.
P.S. If any collision stands in camera way,then i can see it.
Shaders and render queue
if you change the queue of an object to a higher number, it will be drawn after (ontop of) anyting else (assuming its not culled)