Went through the manual online but can’t seem to make it imitate or overlap my raycast so I can see it and debug it.
function FixedUpdate(){
if(Physics.Raycast(transform.position, -Vector3.right, 0.5))
}
I believe it’s similar to:
function Update(){
Debug.DrawLine(?, ?, ?)
}
… and instead of "?"s I’m not sure what to put to copy the other line of code above. Any help will be great.