How to select prefab children in scene view

Hello,

I’ve been reading up on SelectionBase Attribute and how all prefabs have this so that you select the prefab root when selecting any of it’s children. While this is handy in a lot of cases, it’s downright annoying when trying to select individual objects that are a part of the prefab. Often times, I’ll need to click 2 or 3 times to select the appropriate game object.

My question is this: is there a way to disable(even temporarily) this functionality in unity so that when I select an object, it selects the expected object rather than the root prefab object? I’d prefer to not have to add the selection base attribute to every object in the scene in order for them to be selected with a single click.

Thanks!

Bump. Anyone?

1 Answer

1

If you have a similar situation like me, where you have nested prefabs and don’t want to select the root-prefab, it may be helpful to know that you can Alt+Click the “pickability” (the hand/finger icon to the left of gameobjects in the Hierarchy) to make ONLY that gameobject un-selectable and not its children. I use a prefab container for all environment gameobjects in my scene, and just learned about this Alt+Click, which fixed the issue of me clicking on any environment gameobject in Scene View and it selecting the root prefab container.

This is a life saver! If only it were discoverable.