How to send a reliable RPC call

Sometimes it happen in my game that RPC call doesn’t reach all clients / gets executed only on some of them.

Is there a 100% secure way to deliver RPC everywhere, or at least be notified that RPC wasn’t delivered properly to other side?

2 Answers

2

Have you been looking in to State Synchronization? You may want to set desired NetworkView to ReliableDeltaCompressed

The documetation says:

RPCs are transmitted reliably