Hey,
after more than a week and 30 hours of work, i have really no idea. How to solve this ****** problem!
I need to send big data (10mb and more).
This “hack” uNET - Send big amount of data over network (How to split send byte[]?) - Questions & Answers - Unity Discussions is not a solution beacause i dont want to use those server/ client calls.
I tried this solution:
and extend it to sending many NetworkMessages and it should collect them and put them together then. But now the buffer of 64K bytes is a problem.
One other thing:
If you send a message of size 2000 and then a message with size 500, Unity will send TWO times a message with a size of 2500…
In the attachment you can see it. (I didnt write the collecting, due to the sending isnt working as expected).
Please tell me how to send those big data…
2804080–203628–byte_sender_022db4.zip (51.5 KB)