so I have 2 PCs A and B
A runs a desktop unity C# application acts like a tcp server socket sends some bytes to B.
B runs a unity web player application as tcp client sockets
problem is that B asks A for a socket policy which should be located in web server root, but since A is not a web server I couldn’t find a way for B to fetch the policy, is there any?
and if not, I suppose that I have to use a web server which receives bytes from A and sends it to B, am I right? and if so how to set up such server?
thanks