I know that setting Date is not allowed by UnityWebRequest because it is managed automatically.
But even if I don’t set the Date manually, UnityWebRequest doesn’t add it automatically.
Therefore I want to switch to other tools, such as .NET networking classes.
But I noticed that this doesn’t work in WebGL because IP Sockets cannot be manipulated directly.
The only way I can think of at present is to customize the request through JS code in the form of jslib, but this is too troublesome.
Is there any other feasible way?