How to separate the automatically referenced fonts?

Hello, I imported a font in my project, but used two weights, Regular and Bold.
These two weights will be used separately on different prefabs.

When I built the Asset Bundle, I found that even if only one of the weights is used, the fonts are automatically referenced to each other, causing both fonts to be packaged, which wastes 7M of space.

Is there any way to break the automatic mutual reference of two fonts?

Any help is greatly appreciated.
The Unity version I use is 2018.3.10f1

I tried to edit .meta file and delete fallbackFontReferences
but nothing happened.

OK,The solution is very simple, just edit the .meta file as follows:

I don’t know what is the difference between this and [ ], maybe this can bypass Unity’s automatic detection.