How to serialize scripts in Unity?

I have a gameobject that I want to have a different script depending on what is loaded to the gameobject. I was creating a scriptable object decide which script is added but when I try to add the script it does not show. How would I make scripts serializable so I can add them to a sriptable object?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Card", menuName = "Card")]
public class CardType : ScriptableObject { 
    public Component cardScript; 
    public int cardModifyer;    
}

Figured out what I was doing wrong. I created a script that will have the scriptable object on it and that script will spawn the script as a compnenet that will then reference stuff on the scriptable object.