currently i am doing C# serialization to save and load player data.
and i am following this tutorial
but how can i serialize Sprite?
edit#1: anyone know can i serialize a whole class? if i have a class full of variables how can i save all of them together instead of one by one
Bump! Recently we released a serialization plugin which exactly does what you are looking for. Meet Runtime Serialization for Unity, fast and efficient tool to serialize c# objects as well as Unity objects like GameObject, MonoBehaviours. For compete list of support types, please check this 2.