How to set a child ArticulationBody rotation in Play mode?

I’m trying to rotate a child Prismatic joint when the game is running.
It seems like the ArticulationBody locks the transform in play mode and I’m not seeing something that can tell them to update.

What method do you invoke for this?

You can rotate either the parent anchor or child anchor. Changes to Unity - Scripting API: ArticulationBody.parentAnchorRotation are instant, like teleportation.

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Thanks. I ended up just using forces & targets instead as it also falls more in line with what I’m trying to do

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