Total noob question here…Sorry.
But when I create a new material and set the shader to sprite/default, I am not able to select a sprite sheet. I am looking to do something similiar to ExplosionParticle material in the 2D example project. Any suggestions?
Ok, I figured it out.
I add the image as a texture for a Default Diffuse shader. Then I change the shader to Sprites/Default.
Doesn’t seem very intuitive, but it works.
With script you can:
public Sprite alpha; // Use this for initialization void Start () { gameObject.GetComponent<MeshRenderer>().material.mainTexture = alpha.texture; }