I’m working on unity Survival Shooter tutorial and i can see there is a very long delay until my walking animation starts playing when i move my character around.
Looking at my character animation controller, the transition between Idle state and walking state is defined with an IsWalking parameter, but whenever this parameter is set to true the walking animation still need to wait for the idle animation to end which takes about 12 seconds.
So it seems that even when the transition conditions are met, we still need to wait until the end of current animation clip, i suppose i could solve it by using only very short clips, but really i would like to know it i can set my transitions to happen instantly without waiting for current clip to end