How to set an active camera in a new scene?

I am loading a scene with SceneManager.LoadScene("SampleScene"); this loads 8 new cameras.

How do I set one of those cameras to be active? I can’t reference it and do something like:

        var cam = GameObject.Find("Camera 1");
        cam.SetActive(true);

because the camera does not exist yet.

Thanks

You should be able to listen for SceneLoaded and find the camera then.