Not letting me do that. Presuming I’m going to have to declare a value as well or something
Hello,
have you read the Unity Documentation about Input.GetAxis?
There is an example of keyboard/joystick input.
You declare a float variable for each axis and store the result of Input.GetAxis(…) in it.
Then you can use this value for calculations.
1 Like
If you’re not adding some useful information to a super old thread (6 years old), you’re just necroing it and causing noise for others so please use the like button instead to show your appreciation of the help.
Thanks.